By Emagica, on January 16th, 2012
S.A.M. is the first collaboration between Saul (WhoMusic) and myself (Mendel), and hence the all inspiring project name: S.A.M.
Coming from to totally different musical backgrounds, we had no idea where this would go, but it quickly developed into a tension filled soundtrack for a dramatic scene with dark synths, bright pads, pushing violins, and more.
WhoMusic laid down the bass line, synths, guitar, and horn.
Emagica laid down the drums, violins, and duduk.
You can listen to the track, here: S.A.M. – WhoMusic and Emagica
By Emagica, on November 16th, 2011
I’m greatly pleased to tell you that Martine Rademakers will be making an animation video for the instrumental version of my song: Happy Song.
Emagica – Happy Song (instrumental)
I’m thrilled about this development and very curious to see the final result :) Please make sure to check her website and see all her other awesome animations :)
By Emagica, on August 31st, 2011
After a lot of consideration, I’ve decided to branche off the Gaming Localization part of my work from Emagica into Gaming Language to create more clarity.
So from now on, you’ll find all your favorite games music on Emagica, and all your high quality localization needs on Gaming Language.
By Emagica, on August 25th, 2011
Yesterday at Music ‘n’ Games in Rotterdam, I had the chance to have a panel of gurus listen to one of my tracks and give me their professional opinion about my work. Scary and healthy, the result was interesting. After listeining to ‘Crawl For Your Life’ I received the following feedback from Joris de Man (Killzone 1, 2, 3): ‘Your production needs more work. I was charmed by your combination of Marimba and military Snare.’ Senne de Jong (Little Chicken Game Company) surprised me with his comment: ‘The most worthy intro music for a game so far’.
Listen to the track, here:
Emagica – Crawl for your life
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